Monday, 14 May 2012

Dino


This is my rapter skeleton that was adapted from a man's skeleton as you can see the cariristics of a man in the skeleton

Evil Bunny


For Easter we looked at makeing an evil bunny for my bunny i tuke influces from bugs bunny and the jokers mouth to make i nice mix of creepy.

Wednesday, 9 May 2012

3D Work On Google Skechup


This my main BMT for my ficshal army that i designed


This is my mobile command center for the army

This is my scot bike for the army


This is my drop ship for my army that i designed which i got inflence from halo reach


This is the mammoth walker Mk2 from command & conquer tirbrean sun this i made from a serias of pictures and from the old game its self to make this mobile

Tuesday, 8 May 2012

Noodles

This is a concept drawings for 50 different noodle boxes with some colour behind it to add 3-D effect.

Line Art

pitch below was inspired by artists call Patrick Caulfield he has done very beautiful drawings using simple base colours with so much detail in the line art it almost makes the picture 3-D below is my attempt to do his style in my way.

Elites Room

When I was playing Halo I always had one of those thoughts thinking what would a elites house look like from playing the games I looked textures and styles from the whole Halo franchise and comprised this room the bed is at the end of the hallway where he hovers in a visible antigravity bed.

Character and Cartoon page design

Above is a character I designed that had influences from Judge Dredd RoboCop and the horrendous game named crackdown he is a future cop not in LA whose sole task is to help police the Saharan slums of the future.
 From the character that I designed above I turned it into small comicstrip the story of the policeman stopping three thugs from beating up a small kid he swoops down hits the ground with a loud bang and scares them off. Below is a few logo designs on a mood board that I did and as you can see I chose a logo and enlarged it the logo I decided to use for the police force.